The art of Jason Rohrer Student

Topic: The art of Jason Rohrer
Student name: Lee Ching Chi (Billy)
Student number: 60170220

For my research this week, I have delved deep into Jason Rohrer's multiplayer game One Hour One Life.

(Img source: Steam Community, 2018)

In One Hour One Life, players have one goal: contribute to their civilization's survival and technological advancement before their character dies of old age in exactly 60 minutes. Players are born as helpless babies to other players, and they must rely on their mothers for the first few years. As the players grow into adults, they are able to explore the digital world to gather resources and craft survival items within a complex tech tree. From basic tools to sophisticated infrastructure, the game allows its player base to unleash their creativity while giving them a challenge to survive. I challenged myself to play the game once with my friends and I have to say that the game was better designed than expected, given the quality of Rohrer's other projects, where his early game codes were often simple or crude. The reason why I invited my friends to play the game with me was because the game encourages cooperation across generations, as individual lives are too short to complete major projects alone. Teamwork was key to success in the game, and player achievements are not individual scores but the legacy left behind for "children" and "grandchildren" in a continuous cycle of life, death, and rebirth on a persistent server.

It got me wondering how Rohrer's game intersect with art. One Hour One Life functions as a compelling piece of interactive art by using its game systems to comment on the human behavior and the structure of civilization building. Instead of using a traditional narrative, the game's core artistic statements emerge from the game mechanics itself. The one-hour lifespan mechanic evokes a sense of urgency and the fleeting nature of individual existence to the players, and this design forces them to engage with themes of legacy and responsibility since personal survival is only secondary to the "family's" long-term success. The art of Rohrer's game lies in the players' behavior and the social dynamics that arise within a system designed to simulate the rise and fall of civilizations. 

The game prioritizes this meaningful systemic experience over simple entertainment, which got me thinking about other similar experiments done by Minecraft YouTubers. Since 2023, a new gamemode of "Minecraft civilization social experiment" have surfaced on YouTube. This new gamemode requires a large player population of 100 or above in order to start, and the host (YouTuber) sets rules for what the players should achieve in the server. These videos not only produce entertaining civilization development stories and conflict for the viewers, but it also reflects a larger social science that we humans have been trying to understand for thousands of years. Both Rohrer's game and Minecraft civilization experiments try to achieve this, allowing both the players and viewers to think more about how society functions and what we can do to improve our community on Earth.


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